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Red alert 3 eva
Red alert 3 eva












red alert 3 eva

Q: Is this mod endorsed by EA in any way?Ī: No, EA has not endorsed and does not support this product.Īd Rian - Absolutely brilliant man, genuine, caring and extremely friendly. Q: How are you gonna add abilities/upgrades/special powers to mod?Ī: This will be simplified, i will use Veteran/Heroic states for GLA Units instead Junk collecting, some upgrades will be bundeled into protocol upgrades, you get the idea. Q: Is there will be new units/buildings/abilities/generals powers?Ī: I'm planning to release 2 version of mod in a same time, the first one will contain only default C&C Generals Stuff, the second one will have something new, not really sure what it will be.Ī: It's mod Release Candidate versions, i've devided my mod development into three stages : RC1 - Units Demo, RC2 - Units + Structures Demo, RC3 - Final Release. Smart adaptive AI, which react and adapt to all your moves.Ī: As soon as i finish it, i don't really want to rush with my projects, because great things take time, but i assure you - it won't take too long. DynLight emmiters for better effects expression.Beautiful Post Processing effects ( HDR, CC, etc.Powerful networking engine, no more random desync errors for no reason.Powerful SAGE 2.0 Engine and RNA Renderer.

red alert 3 eva

Reimagining of C&C Generals/Zero Hour on Red Alert 3 engine.I didnt try campaign since it'll probably be sped up anyways. This might also only work for the skirmish Mode. But you can change fps on the fly anyway so you'll find your perfect setting. Note: the game runs slower (for me) at 60 and 120 fps. And you might have to rename it, because my windows didnt like the characters somehow. To anyone that wants to go through the struggle, here's the link to the tool. A pro might find weekspots but still this would be huge. Is someone probably able to figure out what one could do to achieve that? Cause that would almost entirely make Red alert 3 playable (probably without some minor timing issues) for the casual gamer like me. Now there's videos of someone online playing this mod at at least 60fps and he also has all the extra effects/animations. And at least this mod is totally playable since you can see all the projectiles just fine, just not the Extra vfx. I downloaded the 'the red alert' mod and since building works differently there, this is entirely fixed. Anything else (units, building, destruction etc) works fine till now. For example building animations in the vanilla game, muzzleflashes, bullet impacts and rocket trails. This indeed makes the game feel so insanely awesome - you have no idea until you see that. I somehow managed to download some chinese tool from some chinese website that actually makes it possible to switch between 30-60-90-120 fps.














Red alert 3 eva