

It's certainly what they've been talking about until now. Give it a few months and I suspect these opening hours will be what people will be talking about when they talk about Crystal Dynamics' reboot. Her first human kill leaves her blood-soaked and distraught. Her elbows shake believably when she mantles up onto a ledge. Hunger necessitates finding a bow and hunting deer. Lara sobs and trembles, and evident effort has been made to slow down and focus on the details of her experience. This early cruelty is the game's most strikingly idiosyncratic feature. Fail any of these and you'll also watch her be crushed, impaled, strangled, mauled and so on. In the opening hours of Tomb Raider she is stabbed, burned, drenched, assaulted and almost freezes to death: that's if you're doing well, meeting the demands of every linear climbing section, gunfight, finickety stealth sequence and quick-time event that presents itself.

Stranded on the mythical island of Yamatai following a freak storm, 21-year-old Lara Croft's career as a videogame protagonist begins with suffering.
